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Flat tf2 textures
Flat tf2 textures










flat tf2 textures

I am not saying “use this at all times on all VTF files”. This is a HUD graphic and a crosshair to boot…it has to be nice and clear, if you don’t set two important “Flags” it will be blurry on Low video settings in-game…. Very important, read below and note well! One more item! It is some Flags to be set…. Well this is the closest … if you have got to pick one for a hud graphic, pick this one… to be quite honest for a plain crosshair it does not matter.Ĭlamp: Just un-tick or Width and height “64” for the both.

flat tf2 textures flat tf2 textures

Volume Texture… A volume texture is simply a texture that has data in three dimensions. But remember this section as it can be important.įor this crosshair, the three choices up there you can make via asking yourself …Īnimated Map… does it have to be animated? No.Įnvironment map… does it have to react to light or shadows? No. Some VTF files do this some do not, they are just 2D images, like a HUD graphic.a crosshair, it's just 2D, we are not wrapping around a 3D object in the game like a rock or a chair. In other words there are locations on the player model, ( a MDL file and others that are in the dod\models\player folder) in the picture to the right that match up with flat 2D image ( a VTF/VMT set of files)… when all the locations are matched up you get the textured 3D image… just like a player models face. Each pixel in the 3D object is mapped to a corresponding texel, in the 2D texture map. Texture "mapping" is a method of wrapping a flat 2D image on a 3D shape. It will work with any of these but why not investigate it a little now? ( you can skip this and come back latter if you like)Ī little bit about "Texture mapping" first. Set on "Volume Texture" but it does not matter for this crosshair, there are three settings Animated Map, Environment map, Volume Texture. The formats are best described on the Wiki VTF page. “Normal Format” and “Alpha Format” For these two select “DXT5” your image has an Alpha Layer. Go to “File” then “Import” and find that TGA, double click on it. Ok you have your crosshair file, it’s a TGA with a Alpha layer, just 4 pixels in the middle… a “one Dot X hair”. This can be frustrating, there are so many settings for VTF/VMT files, but they are there so the game can work well, if set up properly the game works very well, stuff this part up and you make crap custom files!












Flat tf2 textures